Groups are a card type whose effects and benefits work well with certain Factions of cards.

Note Funding Cost
Groups cost 3F to deploy.

A Group card enters play in its controller’s Think Tank area.

  • Group cards benefit friendly creatures only. They have no effect on opposing creatures.
  • A player’s Group card cannot be removed from play by their opponents as long as their Active Zone has at least one Creature of the group’s faction residing.
  • When a player has no Creatures of the same Faction to defend, the Group card can be removed with a single Discredit attack from a valid Creature.

Group cards listed by Set and Subtype

DROP01 - Fake Tech

Faction
Zaibatsu

DROP02 - Bum Legion 2099 & F.E.M.A.C.U.B.E.3

Cabal
Clique