Discredit - The Memetic Attack

General Rules About Discrediting

It’s a form of attack, which means…

  • Creatures cannot do both a STR-based regular attack and an INT-based Discredit attack unless their FYT stat is high enough to allow for additional fighting.
  • Creatures cannot Discredit and use abilities in the same turn unless their SWG stat is five or higher.

Discrediting Answers Multiple Threats

Attacking Opponent’s Narrative Score

Discrediting an opposing Narrative is an effective way of winning a memetic war. After all, talking shit about another viewpoint is way easier than justifying one’s own.

There are limitations to when a player may use Discredit attacks.

  • Only creatures with INT 8 or higher can Discredit the enemy Narrative.
  • If Creatures are present in the opponent’s Active Zone, no Discredit attacks may be used.
  • If the Active Zone is clear but the enemy Think Tank has a seated Figurehead, a single Creature with remaining actions may Discredit the opponent’s Narrative.
  • If the enemy Active Zone and Think Tank are both clear, any number of Creatures with remaining actions may Discredit the opponent’s Narrative.

Additional Notes on Discredit Attacks Targeting Narrative

  • Discredit attacks do not alter the HP of the opponent’s seated Figurehead.

Dismantling Opponent’s Agenda & Group Cards in Play

Agendas

Agenda cards may be discredited once the opposing Active Zone is empty of Creatures.

Groups

Group cards may be discredited once the opposing Active Zone is empty of Creatures belonging to the same Faction matching that of the Group card.

Note

This means a Group card may be discredited (and removed from play) while its controller still has Creatures in their Active Zone if they have no factionally aligned Creatures in play to support the Group.