NRG = energy projection, for using abilities
- NRG 5 or higher = two abilities per turn.
- NRG 10 or higher = three abilities per turn. Creatures cannot use the same ability multiple times per turn. NRG stat also accounts for using an equipped Item ability or Skill ability. In other words, a Creature with 6 NRG and a Skill card may use one of its own abilities plus a Skill ability equipped to it, or two of its own abilities.
FYT and NRG
These two stats are similar in that they affect how many times a Creature can perform an action in one turn.
FYT for Attacking actions - Physical Attacks or Discredit Attacks
NRG for Ability actions - Activated abilities in a Creature’s card frame cost NRG to use.
Note: Whereas with activated abilities given by a Skill or Item, those such abilities are used by paying Funding.