Most of the actions a player takes during their turn can be taken at any point. However, some procedures happen at the start or end of a turn no matter what.

START OF TURN

  • All previously activated or used cards in play become refreshed/untapped.
  • Active player draws the Look Hand. (exception: Player 1 Turn 1)
  • Think Tank adds Funding to active player’s coffers. 20 points via Initial Funding, 4 Funding normally.

From this point on, the player is free to make decisions and perform actions, such as:

  • Stow cards from Look Hand to Stowed Hand (1 Funding each)
  • Deploy cards from Look Hand or Stowed Hand for their respective Funding cost
  • Attack with creatures using STR attacks or INT attacks (if possible)
  • Use abilities and effects (from Creatures, Items, Skills, Groups, Tactics, etc.)
  • Use Think Tank to Seat or Unseat a Figurehead Creature

END OF TURN

  • If Think Tank has an available Figurehead, then Fundraise or Proselytize.
  • Any cards from the Look Hand that weren’t used are sent to the discard pile.
  • Turn count increases by one; effects that reach their turn limit end before next turn.