Skills are an equippable card type that attaches to Creatures in play.

Note Funding Cost
Skills cost 1F to deploy. Skill cards enter play in their controller's Think Tank once deployed.

A Skill card enters play unattached to any other card.

A Skill card can be attached to a valid target by paying the equip cost of 1F.

Skills cannot be moved from one target to another after being equipped once.

Abilities From Skills

If a Skill card provides an ability, a friendly equipped Creature may use that ability at the cost of 1F and an NRG-based action that turn.

Note
You do not need to consider the NRG of an enemy Creature when equipped with your Skill card. The 1F cost remains but the NRG factor is ignored.

When a Creature leaves play, any Skill cards that were attached to it enter the discard pile.

Skill cards listed by Set and Subtype

DROP01 - Fake Tech

Magic Arts
Spy Arts
Steam Arts
Teleportation Arts