Actions…Done by Creatures
‘Creature Actions’ refers to a loose collection of things that any Creature card is capable of doing.
Summoning Sickness affects Creature Actions
The following things listed as Creature Actions cannot be done on a turn in which a Creature card is summoning sick.
Two Major Actions
Attacking (Two Forms)
There are two ways for Creatures to perform attacks.
STR-based Physical Attacks
A Creature may attack enemy Creatures with a Physical Attack to deal DMG to that Creature’s HP stat. A Physical Attack is calculated by the attacker’s STR stat multiplied by 100 to get the resulting DMG.
INT-based Discredit Attacks
A Creature may attack enemy concepts such as Groups, Agendas, and Narratives with a Discredit Attack, as long as that Creature meets certain criteria.
Not all Creatures can perform Discredit attacks.
Number of Attacks Dictated by FYT stat
Both forms of attacking are considered by the FYT stat of a Creature. High FYT means more possible attacks in a single turn, whether they are Physical or Discredit depends on the Creature.
Using Abilities (Creature Abilities)
Creature Abilities = Appearing on the Card
A Creature’s natural abilities are those that it has on its own card.
These abilities are used with energy and are considered by the NRG stat of a Creature. High NRG means more possible ability activations in a single turn.
This applies only to Creature Abilities and not the abilities of equipped Items or Skills.
Equipped abilities from Items or Skills are used by paying a Funding Cost of 1F.